Introduction


A "webquest" is a student-centered research project, in which students or groups of students are given a research topic and asked to conduct internet-based research through very structured links and stages with the goal at arriving at their own conclusions, evaluating conclusions and opinions of others, and reflecting on how the given topic is significant to the target culture. For more information, please view the handout below:

This two-hour workshop occurred at the 2008 Annual COFLT/WAFLT Conference, in Vancouver, WA., on October 10th, 2008.

Presenters

Andrew Scott
ES/MS Japanese Teacher, Catlin Gabel School
COFLT Vice-President and Webmaster

ATJO Webmaster
NCJLT Webmaster, Oshirase Editor (11/08~)
cofltweb@gmail.com

Keisuke Musashino
Immersion Instructor, Mt. Tabor Middle School

ATJO Newsletter Editor
kmusashino@gmail.com


Presentation Materials (2008 Fall)

|Handout| |Powerpoint|

Presentation Materials (2009 SPRING, Musashino)

|Handout| |Powerpoint|


Webquest Demonstrations

Please view these webquests and use them freely. Rather than being perfect examples of webquests, please consider these as works in progress and/or starting points for you to create your own webquests and activites. It is asked that if you make changes or develop new activities for them, that you please send them to cofltweb@gmail.com.

Haiku
Japanese School
This is a very brief webquest on Basho and Japanese haiku, namely in the imagery and style of haiku as well as its historical function in pre-modern Japan. This should only last 1 full class period with additional time to do the creative project at the end; the students are asked to design their own Haiku, paying close attention to their research and draw a poster to represent the imagery. This focuses entirely on culture and very little on language. Focuses on elementary school subjects, school schedule, school lunch, school events, school building and daily school life. Students learned all the vocabulary about the topics beforehand. After the webquest, students have an opportunity to survey Japanese students about their daily life and compare data of themselves.
Andrew Scott Keisuke Musashino
|PDF|DOC| |PDF|
Japanese Student-Life JPOP
A website containing three self-contained web-quest units on Japanese student-life including elementary and high school life and school uniforms. Each unit contains original interviews of two high school students school uniform store owner, accompanying sample language units, packets, and multiple project choices. There is a easy to use Multimedia index in which teachers can easily access all of the videos and photo gallery, design their own webquests, based on their own topics and the needs and levels of their students. Students are asked to come up with the origins and history of J-POP, how it differs with Enka another popular song-type, and view several bands on Youtube. They are asked to comment on the use of English in the songs, tone, etc. At the end, they are given a chance to perform using a web-based JPOP karaoke box. This one is considerably more language intensive, and wherever possible English is not used.
Andrew Scott Andrew Scott
|Website| |PDF|DOC|
Onomatopoeia Origami
Focuses on several types of onomatopoeia including animal sounds, emotives, etc. Students are asked to match animals to sounds, and find ten or so onomatopoeia from the web. It focuses on culture but requires practice in Katakana. A Yon-Koma Manga project has been added at the end in which students will make a four-cell comic using onomatopoeia. Students are awarded with a funny you-tube video at the end. This is a very simple webquest which asks the students to view several websites on origami, learn one origami and teach the class. The first part discusses the history and background of Origami, and the second part is a scavenger hunt in which they will browse an origami model site and write the titles of certain origami in Japanese. Since some of the words are likely unfamiliar, they will be asked to look them up in an online dictionary.
Andrew Scott Andrew Scott
|PDF|DOC| |PDF|DOC|
Purikura
Recycling
Focuses on the background of Print Club stickers, including costs, type of machines, and the culture behind the exchange of purikura. Rather than focusing on language, it focuses on culture and is in English. The final project uses a webcam, photo-editing software and sticker paper to make purikura. Focuses on issues related to garbage in Japan and how different and similar recycling in Japan is compared to that in our community. It is planned to be used in collaboration with a science teacher in English.
Andrew Scott Keisuke Musashino
|PDF|DOC| Print Only

 

This page was designed and maintained by Andrew Scott
This page was last updated on
March 4th, 2008. Any questions or comments, please email cofltweb@gmail.com.